← Back to RIVAL A letter from the co-founder

Sport is losing the battle. We're building the fix.

The data is clear. Sport is, at best, in a dangerous position. At worst, it's hurtling towards irrelevance for the next generation of fans who will have to sustain it.

I'm seeing it play out first hand — as a parent.

Growing up, we had cable TV at the moment Sky launched their Premier League coverage. It was essential. Me and my brother would replay every match in the playground the next morning.

Now, as a parent of three, it couldn't be more different. If I manage to get us all sat down to watch a match together, the kids are on a second screen within minutes. Fortnite. Roblox. Clash Royale. EA FC. Their mates ready and waiting online.

When you have all of that calling you, is watching Monday Night Football with your dad that appealing? Sadly, no. The hook of sport is not catching them.

This isn't just football — it's every sport. In its traditional passive broadcast form, sport simply cannot win the attention battle anymore.


31% of sports fans under 24 watch live, full-length matches — compared to 75% of fans aged 55+.
19% of younger fans watch an entire game. 24% play video games while watching. Only 1% do nothing but watch.
33% of Gen Z never watch live sporting events at all.
1 in 4 Gen Z fans even think watching live games is an important part of being a fan.

This generation is being raised inside a hyper-competitive attention economy. A 90-minute passive viewing experience with long stretches of low action simply cannot compete. Rising costs block in-person entry. Broadcast subs feel expensive and largely irrelevant. Sport needs younger eyes — and the next generation of fans need a different door in.


That's why we built RIVAL.

A platform that gamifies live sport — turning passive viewers into active players. These are the insights at the heart of everything we're building.

Rob Gregory, Co-Founder of RIVAL

Rob Gregory

Co-Founder, RIVAL

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